Active and Passive Voice: Showtime at the Voice Theatre
Learn active and passive voice: find the subject and object, then flip sentences around on a theatre stage with Pip the parrot.
- Ages 9β11
- About 45 min
- Some thinking
- Grammar & Punctuation
Learn active and passive voice: find the subject and object, then flip sentences around on a theatre stage with Pip the parrot.
Active and Passive Voice: Showtime at the Voice Theatre is an interactive grammar game that teaches children aged 9β11 how to spot who does the action in a sentence and how to switch between the active and passive voice.
Animated actors perform each sentence on stage. Players tap the subject (the doer) and the object (the receiver), then use the Flip-o-Matic to build passive sentences: receiver first, then was or were, the past participle, and 'by' plus the doer. They sort sentences through Active and Passive doors, flip passive sentences back while keeping the same tense, and type their own rewrites.
The final act explores why writers choose the passive, such as when the doer is unknown or a science report needs to sound formal. The game follows the Year 6 grammar curriculum and ends with a 10-question Grand Finale.
In the active voice the subject does the action, as in 'The dog chased the cat.' In the passive voice the subject receives the action, as in 'The cat was chased by the dog.' The meaning stays the same; only the focus changes.
Move the receiver of the action to the front, add is, are, was or were, and change the verb to its past participle. Then add 'by' and the doer if you want to say who did it, so 'Leo kicked the ball' becomes 'The ball was kicked by Leo.'
Look for a form of 'be' (is, are, was or were) followed by a past participle, such as 'was broken'. A popular trick is to add 'by zombies' after the verb: if it still makes sense, the sentence is passive. 'Was running' is not passive, because it uses an -ing verb.
It is designed for children aged 9 to 11 and matches the Year 6 grammar objectives in the English National Curriculum at KS2. An optional warm-up on verbs and past participles helps less confident players get started.
The game has an optional warm-up, five acts and a 10-question Grand Finale, with tapping, sorting, choosing and typed rewriting tasks. Playing everything takes about 45 minutes, and players can pick any act from the programme and return to it later.
Getting it readyβ¦
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